The Railroad is just as easy as The Minutemen, really. There are some quests that would have you side against the Minutemen, but you are never ‘hostile’ or ‘banished’ from the faction. There is an optional quest of ‘taking care of’ The Brotherhood of Steel after handling The Institute if you become/are hostile with them at any point.Įasily the fastest and quickest route to the ending of the game, given the few quests this faction gives. The Minutemen never become hostile with, or cross paths with The Railroad.
You can continue onto their ending once becoming hostile with The Institute.
Upon completing Old Guns, the Minutemen questline comes to a standstill. Their ending also allows for every faction (minus The Institute) to remain alive and friendly.ĭo all of their quests. Their ending is basically the ‘fail safe’ ending should you piss off every other faction in the game. The Minutemen questlines and objectives are almost completely separate from every other faction, so you can do all of their quests without stepping on the toes of anyone else.